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1. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The restriction against lowsec use of doomsdays is a relic of the days when the doomsday was an AoE weapon like bombs. We have been wanting to clear up this exception for quite a while, and with the changes to capital ship mo...
- by Destination SkillQueue - at 2014.10.09 21:56:00
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2. An alternative proposal to the Long-Range Travel mods... DEVS WELCO... - in Player Features and Ideas Discussion [original thread]
Your proposal might be ignored, because the whole point of the change is to prevent capitals from long range rapid deployment. Your main point on the other hand is to erode the core of the CCP proposal and bargain to maintain current benefits at a...
- by Destination SkillQueue - at 2014.10.05 19:37:00
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3. New Ship Type (Turtle) - in Player Features and Ideas Discussion [original thread]
MrQuisno wrote: Role Bonus: 100% bonus to all Smart Bomb Types. 100% bonus to what stat exactly? Did you mean a 100% damage bonus to all smartbombs or what?
- by Destination SkillQueue - at 2014.10.03 14:45:00
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4. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Infrequent wrote: I can see this replacing highsec duels, or just being a way to mess around on Sisi, either way +1 and let the bitter vet "slippery slope" tears commence, actually it seems they've already begun since people seem to fail to und...
- by Destination SkillQueue - at 2014.09.25 11:24:00
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5. Skill loss on pod loss without updating - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Jake Lander wrote: Direct question, do you think losing skill points for not updating pod is sensible? Yes, I do. Before you ask why, I will tell you. The reason losing SP for not updating clone is a sensible mechani...
- by Destination SkillQueue - at 2014.09.14 19:25:00
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6. Cloak sensing by visual. - in Player Features and Ideas Discussion [original thread]
If there is any visual indication where the cloaked ship is on the grid, it makes cloaks easy to spot by some and gives them a strong advantage over the average player. The reason is that you create a very strong incentive for the player to manipu...
- by Destination SkillQueue - at 2014.09.12 20:04:00
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7. Fix for Market buy order scams - in Player Features and Ideas Discussion [original thread]
It's one of the oldest and well known scams in EVE. It's complained about, but it's not much of an issue, scamming is allowed in this game and good appropriate solutions aren't so simple to implement. The real problem you should be worried about i...
- by Destination SkillQueue - at 2014.09.11 08:21:00
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8. Option To choose between old and new turret sounds - in Player Features and Ideas Discussion [original thread]
Even if by some miracle you'd get CCP to do this. It would go by the way of the jukebox the moment they would re-prioritize things with the sound development again.
- by Destination SkillQueue - at 2014.09.06 12:22:00
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9. Remove the Power Grid and CPU management skills. - in Player Features and Ideas Discussion [original thread]
They're nothing like learning skills. Learning skills were a clear detriment to EVE. They didn't allow you to do anything better. They in fact prevented you from training anything useful like fitting skills. They were just a pointless barrier ever...
- by Destination SkillQueue - at 2014.09.06 08:13:00
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10. Giving Noobs a Chance - in Player Features and Ideas Discussion [original thread]
Ocih wrote: New people don't need a 'chance' they need a reason. Even if you accept that losing ships is a part of EVE and that's really the big stepping stone, you then need to ask yourself, Why am I losing ships? If I jump in to M-0 right n...
- by Destination SkillQueue - at 2014.08.21 20:07:00
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11. [NPE ease] SP reduction for similar skills... - in Player Features and Ideas Discussion [original thread]
I don't see how this helps new players. It seems like it would mainly benefit mid to long term players who have trained their initial race to a good place and are looking to start the same process for a new race. It seems like you just pulled the ...
- by Destination SkillQueue - at 2014.08.19 09:06:00
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12. Sovereignty Change - in Player Features and Ideas Discussion [original thread]
Two things pop to mind. First, don't start your idea by telling how unfit you are to comment on an issue. It might be the truth, but advertising that fact isn't what you want when you want others to seriously consider your proposal. Honesty might ...
- by Destination SkillQueue - at 2014.08.16 18:06:00
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13. Can we get a gamma setting for the game? - in Player Features and Ideas Discussion [original thread]
Lothras Andastar wrote: elitatwo wrote: Adjust your driver settings.. Easy peasy in all NVIDIA, AMD and Intel drivers. The problem is that everything else is fine, it's just eve. You want us to **** with driver settings for just eve? If ...
- by Destination SkillQueue - at 2014.07.21 06:18:00
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14. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
Is someone really not recruiting new people because they might fire on their own corp mates? From my experience the issue that prevents recruiting is certainly lack of trust, but it has little to do with awoxing. The bigger issues are centered aro...
- by Destination SkillQueue - at 2014.07.12 18:18:00
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15. Get Rid of Learning Implants? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Implants stopping someone from undocking is a bad reason to not fly in my opinion. They would find another reason if implants were removed (probably a new nerf ganking thread). +5's cut the learning time on a level 5 ...
- by Destination SkillQueue - at 2014.06.09 09:43:00
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16. Duel To End War Dec - in Player Features and Ideas Discussion [original thread]
Ability to end a war by a forced duel is made of 24 carat stupid. If you want to duel, go fight duels. The problems with current duels would also be there for wardec duels and probably favor large entities, since you would basically give them the ...
- by Destination SkillQueue - at 2014.06.07 06:57:00
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17. Damage multiplier for cov ops ships dropping cloak - in Player Features and Ideas Discussion [original thread]
How about an ability for the shot to disrupt the target ship or "stun" it for a few seconds. We could call the ability 'cheap shot' and it would be exclusive for rogue ships. It could have some kind of diminishing returns(DR) to keep the abuse to ...
- by Destination SkillQueue - at 2014.06.05 05:38:00
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18. Relic/Data Site Buff - in Player Features and Ideas Discussion [original thread]
Mattpat139 Sukarala wrote: SurrenderMonkey wrote: Mattpat139 Sukarala wrote: So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status ( same as around 1 ratting anom) for completeing these sit...
- by Destination SkillQueue - at 2014.05.27 17:33:00
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19. The Wishlist, 8 Years on - in Player Features and Ideas Discussion [original thread]
Xenovenom wrote: A CCP dev that has long since left CCP and an ISD is a player......point? These are no longer credible sources. It's common knowledge capsuleer ships have reduced crews. It's in the chronicles , it's in the official lore ...
- by Destination SkillQueue - at 2014.05.26 21:07:00
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20. upgrading clone - in Player Features and Ideas Discussion [original thread]
I'd like to see that happening at some point, but some cost to being podded is likely to stay, since otherwise pod travel will become an instant free travel system. Personally I'd gladly take that over the existing system, but it's not unreasonabl...
- by Destination SkillQueue - at 2014.05.25 13:10:00
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